PROFILE
10 years experience working across a broad range of tv commercials and feature films

Good technical knowledge of all stages of post-production

Experience in On Set VFX Supervision

Specialized in fluid simulation

 

 

WORK HISTORY
2019 FX Artist, Vic and the magic sword, M.A.R.K.13

2018 Texturing and Shading Artist, Vic and the magic sword, M.A.R.K.13

FX Artist, Trumpf Image Film, M.A.R.K.13

2017 FX Artist, Maya the Bee 2, M.A.R.K.13

2016 Lighting and Shading Artist, Captain America: Civil War, RiseFX

Lighting Artist, Pettersson und Findus 2, M.A.R.K.13

FX Artist, Knight Rusty 2, M.A.R.K.13

2015 Senior 3D Generalist at nhb Hamburg, PX-Group and Wurzel Medien

2014 Head of Effects, The Litte Dragon Coconut, Traffix Entertainment

Lecturer, Production Rendering with Vray, SAE Institute

2013 Render & FX TD, TV Series Knight Rusty, Traffix Entertainment

Until 2013 Freelance 3D Generalist, Blackmountain VFX

2013 VFX Onset-Supervision, TVC J7 Bridges, Blackmountain VFX (Cuba)

2012 VFX Onset-Supervision, Großer Mann ganz klein (tv film), Scanline VFX

2009 Assistant VFX Supervisor, El Baile de San Juan (feature film), DVE Mexico City

From 2009 Freelance 3D Generalist with a focus on fx and rendering

2006 Research Assistant, Fraunhofer Institute for Digital Media Technology IDMT

2003 Intern, A Sound of Thunder (feature film), Blackmountain VFX

 

 

SOFTWARE PACKAGES
Maya, Houdini, Substance Designer, Realflow, FumeFX, DMM, Vray, Arnold, Redshift, Mantra, Nuke

 

 

EDUCATION

1999 - 2005 Academic Degree (Dipl.-Ing. Media Technology), Technical University Ilmenau

1992 - 1995 Professional training as architectural draftsman